By Ben Rabinovich. The intro of the trailer for the new story mode revealed all of the Super Smash Bros Ultimate fighters corralling to take on Master Hands. However, heroes including Mario, Zelda, Sonic and Fox McCloud prove to be no match for the Boss, whose bursts of rainbow light turn all of the fighters into dust.
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Combat, meanwhile, brings with it a buffet of smash attacks, specials, directional attack inputs, and light platforming—just like grandma Sakurai used to make. And yet, Rivals of Aether is not quite a clone. It takes some risks with the established formula by upping the speed and adding a completely new set of defensive mechanics, then topping it all off with characters that were created, first and foremost, for a fighting game.
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